Game design-wise, the intent is to make piracy in core sectors a stressful activity as well as give a raison d'être to the hidden jump points around the sectors. These will be dangerous, attacking a Confed DD up front being suicidal without torpedoes and a very good fighter. The other thing I am working on right now is capital ship patrols: destroyers and corvettes that will patrol core sectors for each faction and protect major jump points. I've added a small chance for military-grade equipment to drop from destroyed military fighters, with the understanding that the player will not be allowed to buy them in any circumstance whatsoever, thus providing a long-term end-game goal rather than quickly becoming utterly overpowered. The release being targeted is an open-ended sandbox, so without the original game's campaign. I've gone back to the mod and am adding some further features. Some of the new features are described below. His original program allows you to play through the regular Freelancer campaign, but with familiar WC ships! Now he's looking at addressing the open ended portion of the game. is back with a neat plan to upgrade his Freelancer/Wing Commander conversion mod. Inspired by Nightball's Hellcat model, L.I.F.
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